home    about    portfolio    



One Place, So Many Possibilitiestags: UI/UX  •  App Development  •  Figma
QUAD  was  designed as a final project  for DESIGN 11: Visual Thinking at the Stanford d.school. Students were tasked with identifying an unmet need in college students’ day-to-day routines and designing a solution to solve that problem. When I started approaching the needs-finding process, I reflected on characteristics of college student lives that differ from other demographic populations. I began by brainstorming 50+ “bugs”, identifying the crux of each problem and presenting a visual depiction of how each issue impacts a college student. 

 Step 1: Needs-Finding  




Step 2: Narrowing + Ideating


After identifying needs, I narrowed my options down to two. First, I was interested in redesigning extension powerstrips to allow for greater flexibility when plugging in multiple chargers. 

idea 1: extendable power strip, allowing for more space for larger charging blocks                                                         idea 2: attachments for exisiting powerstrips to vary the heights of charger blocks, minimizing overlap
I also tinkered with a digital solution to streamline communication for college students. Ultimately, I chose to pursue the digital solution given its relevance on Stanford’s campus and my own personal interest in UI/UX design.
Step 3: Low-Fidelity Wireframing

Next, I designed a low-fidelity prototype of QUAD, a mobile application that combines sought-after features from other communication platforms to create a centralized location where teams can message one another, access a shared calendar, post important announcements, and coordinate times to meet. 
                                                   
  1. sign in/up page                                                  2. home page, select workspace                        3. chat feature                                                            4. shared calendar feature                            5. announcements page
Step 4: High-Fidelity Wireframing  

Finally, it was time to finalize QUAD by transforming my low-fidelity prototype into a high-fidelity one. I continued using Figma, but this time I maintained a cohesive design style, color pallette, typography, and user workflow.